Miscellaneous Functions
Set Clipboard
<void> setclipboard(<string> value)
Sets value
to the clipboard.
Set Fast Flag
<void> setfflag(<string> FFlag, <string> Value)
Sets FFlag
with Value
. Must be run before the game loads, auto execute + auto launch recommended.
Get Namecall Method
<string> getnamecallmethod(<void>)
Returns the namecall method if the function is called in an __namecall
metatable hook.
Set Namecall Method
<void> setnamecallmethod(<string> method)
Sets the current namecall method to the new namecall method
. Must be called in a __namecall
metatable hook.
Get Synapse Asset
<Content> getsynasset(<string> path)
Returns a Content
string that can be used as a fake Asset ID for GUI elements. Please note this will only affect your client.
Note: Certain instances only work with specific file types. For example, VideoFrame
's only work with .webm
encoded videos.
Get Special Info
<table> getspecialinfo(<Instance> obj)
Gets a list of special properties for MeshParts
, UnionOperations
, and Terrain
instances.
|MeshParts |UnionOperations |Terrain |
|-----------|-------------------|---------------|
|PhysicsData|AssetId |SmoothGrid |
|InitialSize|ChildData |MaterialColors |
| |FormFactor | |
| |InitialSize | |
| |MeshData | |
| |PhysicsData | |
Save Instance
<void> saveinstance(<table> t)
Saves the current game into your workspace folder. You can use table t
to customize options for this.
|Option|Value |
|-----------|---------------------------|
|mode |optimized / full / scripts |
|noscripts |true / false |
|scriptcache|true / false |
|timeout |any number |
Message Box
<uint> messagebox(<string> text, <string> caption, <uint> flags)
Creates a message box with parameters text, caption and style. |Style |Number | |-------------------------------|-------| |OK |0 | |OK / Cancel |1 | |Abort / Retry / Ignore |2 | |Yes / No / Cancel |3 | |Yes / No |4 | |Retry / Cancel |5 | |Cancel / Try Again / Continue |6 |
Code | Description |
---|---|
1 | The OK button was selected |
2 | The Cancel button was selected. |
3 | The Abort button was selected. |
4 | The Retry button was selected. |
5 | The Ignore button was selected. |
6 | The Yes button was selected. |
7 | The No button was selected. |
10 | The Try Again button was selected. |
11 | The Continue button was selected. |